Category: Product development

bug_reports

How to create an effective bug report

Bug reports. I think I speak for all testers when i say that this is one of the most important parts of our job. I wanted to cover the notion of ‘a good bug report’ in a blog post, because over the years I’ve had the displeasure of reading and working from many bad bug […]

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Why do you need a team to make a great digital product?

So what makes a great product? Everyone has their own definition, you have yours, I have mine. But what matters most is your markets, and what they think makes a great product – after all, you are making the product for them. So, with that in mind, it’s safe to say that a good product: […]

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product_development

How NOT to create products – a lesson we learnt the hard way

In 2011 we were full of ideas! Economic revival had given rise to a nasty bout of startup fever and we caught it – we caught it really bad. We wanted a piece of the action, and could see no reason why our ideas wouldn’t be an instant success – we were a tech team […]

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buyer_persona

How to create your very first persona (with free template)

Personas are a constant subject of argument amongst UX professionals, from the very basics like ‘are they even needed?’, to details like ‘what data should they contain?’ It is a subject that divides opinions, with almost everyone using them in a different way. That’s why this blog is not intended to give you a magic […]

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prioritizing_tasks

Prioritising Tasks and Features Should Happen Naturally

But what does that mean? The answer seems simple: focus on customer happiness and business values. Or doesn’t it? Well, it depends on the situation and who you ask. Still, I believe we can agree on a list of considerable items – call it a framework if you’d like – which might help the process. […]

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